![]() ![]() this should help you for a start if you are still interested. ![]() Can I edit or extract the contents of an asset bundle in Unity 0. Blender has a feature that allows you to import files such as FBX, OBJ, X3D (that includes the materials). The meshes and prefabs along with gameObjects often get imported fine within unity you can export them for later use, or use X-Change3d by bloodysoft (in the unity store) to export them as fbx as I do to modify them. If you want to export meshes from unity (FBX) you can use Blender. If you had kept the monoscript folder you can see what reference scripts are being referenced and use those to recompile the project file. The scripts are contained within the Assembly-CSharp.dll,, , and. so delete or move it out of the project folder and restart unity. you will get all the assets plus a monoscript resource file which is a symbolic link to the actual scripts but will usually crash the unity compiler. you will have to use * in the file selector, but you will be able to import the whole cab file. 11 Months and no honest answer? Anyway, use the unpackassets editor extension to import the *.cab file. ![]()
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